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The Demogorgon Experience | Netflix at Cannes Lions 2023

Interactive Project (UE5)

Role: 3D Artist

Studio: RodeoFX

Responsible for 3D Modeling / UV/ Texture Maps of Environment: Russian Prison

RodeoFX: Click Here

The Theatre of Toby Flinch

3D Animated Short (UE4.27)

University Final Year Project (2019)

University of Ulster

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Dynasty of the Sands

Computer Game

Role: Character & Creature Artist

Studio: RocketFlair

Responsible for the technical aspects for the Animals, Gods (creatures) and Humans for this mythical city building game set in Ancient Egypt where you build a paradise along the banks of the river Nile... Check it out and wish-list on steam.

Facebook: @DynastySands

Instagram: @dynastyofthesands

Twitter: @DynastySands

Development Blog

Steam: Click Here

RocketFlair

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Before the Blood

Computer Game

Role: 3D Generalist

Studio: EnterYes

Responsible for the Modelling and Texturing of various Assets/Props & Buildings. 

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Surviving the Abyss

Computer Game

Role: Character & Creature Artist

Studio: RocketFlair

Publisher: Paradox Arc

Responsible for the technical aspects (Modelling, Texturing Rigging, Animation) for the Animals, Creature and Humans.

Earth, 1976. You have been tasked to manage a deep sea research facility working to weaponize genetics. Mine resources, light your way in the dark, and explore the ocean floor to further your research. Maintain oxygen, power, food to keep your crew alive. Beware, the darkness hides untold horrors.

Steam: Click Here

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